11. A* algorithm is based on
12. In LISP, the addition 3 + 2 is entered as
13. Which is the best way to go for Game playing problem?
14. Which is not a property of representation of knowledge?
15. A problem is first connected to its proposed solution during the _____ stage.
16. Natural language processing is divided into the two subfields of:
17. Natural language processing is divided into the two subfields of:
18. High-resolution, bit-mapped displays are useful for displaying:
19. High-resolution, bit-mapped displays are useful for displaying:
20. A bidirectional feedback loop links computer modeling with:
MCQ Multiple Choice Questions and Answers on Artificial Intelligence
Artificial Intelligence Trivia Questions and Answers PDF
Artificial Intelligence Question and Answer
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